Blackened

A Sokoban-esque puzzle game, made with PuzzleScript for the 8 bits to Infinity's Puzzle jam.

Coding and Design done by me; Graphics and playtesting made by Morning Suks.

Feedback and commentaries are very welcome!

Controls

  • Arrow keys - Move;
  • Z - Undo;
  • R - Restart current stage;
  • M - Mute sounds.

Software used

  • Engine: PuzzleScript
  • Graphics: Aseprite
  • SFX: PuzzleScript's built-in BFXR

Finally, a big thank you to every single one of our friends that helped testing this game, and gave their sincere feedback. Thanks a lot guys!

Comments

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Watch Puzzle Jam [8 Bits to Infinity] Feedback Part 2 from MrJoshuaMcLean on www.twitch.tv

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I like this! Very simple and well executed. Puzzles have variety and get gradually more and more difficult with complexity added over time, making for a reasonable difficulty curve :)

Thanks for the feedback, Arttuys! We really tried to make the game gradually get harder at a reasonable rate. You know, when I play puzzle games, usually I get stuck pretty fast, and then give up hahaha by making the difficulty slowly grow, we tried to make the game less frustrating... and it seems we got it a bit right, at least :)

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Very cool game! This was a challenge but fun, I really liked how it slowly got more difficult and how you added more to the game :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

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Thanks a lot for the feedback! We tried to make the game slowly get more difficult, and it's great to see we got it right.

 About the Game Development World Championship, we did not know about it, thanks for pointing it out! Seems pretty interesting, it's very likely for us to enter :)

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That's great! :D